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INI File  |  1999-07-28  |  23KB  |  978 lines

  1. ; ******************************************************************************
  2. ; ********************                            ********************
  3. ; ********************            SLAVEZERO2.INI        ********************
  4. ; ********************                            ********************
  5. ; ******************************************************************************
  6.  
  7. ;        DROPSHIP
  8.  
  9. [zDropShip]
  10. Health                =    1600.0
  11. Splatter Damage        =    10.0
  12. Splatter Radius        =    300.0
  13. Explosion Template    =    e_explosion_core
  14. Ambient Value        =    0.1
  15.  
  16. [zExplosion]
  17. ExplosionSoundPitchMax    =    2000
  18. ExplosionSoundPitchMin    =    -3000
  19.  
  20. ;        Cruiser
  21.  
  22. [zCruiser]
  23. ; parts of the cruiser
  24. Base            =    a_nemesis
  25. Door1            =    nemesis_door_01
  26. Door2            =    nemesis_door_02
  27. Door3            =    nemesis_door_03
  28. Gun1            =    nemesis_gun_01
  29. Gun2            =    nemesis_gun_02
  30. Gun3            =    nemesis_gun_03
  31.  
  32. ; the jammers
  33. Jammer1            =    h_jammer_01
  34. Jammer1 ID        =    1900
  35. Jammer1 Path 1    =    h_path_jammer_01
  36. Jammer1 Path 2    =    h_path_jammer_01
  37. Jammer1 Path 3    =    h_path_jammer_01
  38. Jammer2            =    h_jammer_02
  39. Jammer2 ID        =    1901
  40. Jammer2 Path 1    =    h_path_jammer_04
  41. Jammer2 Path 2    =    h_path_jammer_04
  42. Jammer2 Path 3    =    h_path_jammer_04
  43. Jammer3            =    h_jammer_03
  44. Jammer3 ID        =    1902
  45. Jammer3 Path 1    =    h_path_jammer_07
  46. Jammer3 Path 2    =    h_path_jammer_07
  47. Jammer3 Path 3    =    h_path_jammer_07
  48.  
  49. ; cruiser path
  50. Path            =    h_nemesis_path
  51. Path Trigger    =    10000
  52.  
  53. ; death information received
  54. Death Trigger    =    90211
  55.  
  56. ; audio
  57. DeathSound        =    v_nemesis_die
  58. MoveSound        =    v_nemesis_move_loop
  59. IdleSound        =    v_nemesis_move_idle
  60.  
  61. Debug Script    =    0
  62.  
  63.  
  64. ;        BOSS RELATED
  65.  
  66. [zBoss1]
  67. ; general stuff
  68. Trigger Received        =    9101        ; 666
  69. Time Delay            =    0.0
  70. Health            =    640.0
  71. Enraged Health        =    320.0
  72. Enraged Trigger        =    9102        ; 667
  73. Max Turn Rate        =    90.0
  74. Turn Acceleration        =    40.0
  75. Turn Decceleration    =    60.0
  76. Hand Attack Range        =    120.0
  77. Hand Damage            =    24.0
  78. Push Force            =    100.0
  79. Beam Trigger        =    9103        ; 1
  80. Beam Duration Min        =    4.25
  81. Beam Duration Max        =    4.25
  82. Beam Damage            =    3.0
  83. Plasma Trigger        =    9104        ; 2
  84. Plasma Damage        =    16.0
  85. Plasma Splatter Damage    =    8.0
  86. Plasma Splatter Radius    =    20.0
  87. Plasma Start Speed    =    2.0
  88. Plasma Max Speed        =    10.0
  89. Plasma Num Bullets    =    5
  90. Wave Force            =    100.0
  91. Wave Damage            =    8.0
  92. Wave Radius            =    600.0
  93. Wave Sound            =    b_boss1_butt_attack
  94.  
  95. Red Ambient Value    =    0.3
  96. Green Ambient Value    =    0.65
  97. Blue Ambient Value    =    0.3
  98.  
  99. Head Armor            =    52.0
  100. Body Armor            =    240.0
  101. Leg Armor            =    160.0
  102. Death Trigger        =    9105        ; 9999
  103. Health Meter Start Trigger    =    9101
  104. Health Meter End Trigger    =    9999
  105. Health Meter Screen Percentage    =    90.0
  106.  
  107. ; audio stuff
  108. Intro Rise Sound        =    b_boss1_intro_raise
  109. Intro Chains Sound    =    b_boss1_intro_chain_break
  110. Intro Roar Sound        =    b_boss1_intro_roar
  111. Fire1 Intro Sound        =    b_boss1_fire1_intro
  112. Fire2 Intro Sound        =    b_boss1_fire2_intro
  113. Fire1 Loop Sound        =    b_boss1_fire1_loop
  114. Fire1 Outro Sound        =    b_boss1_fire1_outro
  115. Fire1 Sizzle Sound    =    b_boss1_fire1_sizzle_loop
  116. Fire Plasma Sound        =    b_boss1_fire3
  117. Turn Sound            =    b_boss1_turn_loop
  118. Aggravated Roar Sound    =    b_boss1_phase2_roar
  119. Death Sound            =    b_boss1_die
  120. Meat Hit Sound        =    b_boss1_hit_meat
  121. Armor Hit Sound        =    b_boss1_hit_armor
  122.  
  123. [zBoss2]
  124. ; general stuff
  125. Height Distance        =    50.0
  126. Height End Distance    =    10.0
  127. Heavy Hit            =    20.0
  128. Health            =    3200.0
  129.  
  130. Red Ambient Value    =    0.3
  131. Green Ambient Value    =    0.65
  132. Blue Ambient Value    =    0.3
  133.  
  134. Health Meter Start Trigger    =    101
  135. Health Meter End Trigger    =    42
  136. Health Meter Screen Percentage    =    60.0
  137.  
  138. Debug Script        =    0
  139.  
  140. ; audio
  141. JetsSound                =    b_boss2_jets_loop
  142. FM1FireSound            =    b_boss2_plasma_fire
  143. FM2FireSound            =    b_boss2_missile_fire
  144. Fm2OpenSound            =    b_boss2_missile_hatch
  145. MegaChargeSound            =    b_boss2_beam_charge_loop
  146. MegaFireSound            =    b_boss2_beam_fire
  147. BOOWSound                =    b_boss2_water_out
  148. BIW                    =    b_boss2_water_in
  149. Hit1Sound                =    b_boss2_hit_01
  150. Hit2Sound                =    b_boss2_hit_02
  151. Hit3Sound                =    b_boss2_hit_03
  152. DeathSound                =    b_boss2_die
  153.  
  154. ; phase one stuff
  155. Phase One Start Trigger        =    997
  156. Phase One Timer            =    4.0
  157. Phase One Path            =    h_path_phase01
  158. Phase One Shot Start Trigger    =    1000
  159. Phase One Shot End Trigger    =    1001
  160.  
  161. ; phase two stuff
  162. Phase Two Damage            =    192.0
  163. Phase Two Timer            =    1.0
  164. Phase Two Path            =    h_path_phase02
  165. Phase Two Trigger            =    1002
  166. Phase Two Shot Start Trigger    =    1100
  167. Phase Two Shot End Trigger    =    1101
  168.  
  169. ; phase three stuff
  170. Phase Three Damage        =    240.0
  171. Phase Three Timer            =    0.5
  172. Phase Three Path            =    h_path_phase03
  173. Phase Three Start Trigger    =    1203
  174. Phase Three Trigger        =    1204
  175. Phase Three Shot Start Trigger=    1200
  176. Phase Three Shot End Trigger    =    1201
  177.  
  178. ; fire mode one stuff
  179. FM1 Shot Trigger            =    1
  180. FM1 Num Shots Min            =    2
  181. FM1 Num Shots Max            =    8
  182. FM1 Shot Delay Min        =    0.30
  183. FM1 Shot Delay Max        =    0.40
  184. FM1 Shot Damage            =    0.80
  185. FM1 Horizontal Inaccuracy    =    8.0
  186. FM1 Verticle Inaccuracy        =    8.0
  187. FM1 Explosion Sound        =    w_plasma200_bullet_hit
  188. FM1 Splatter Damage        =    0.8
  189. FM1 Splatter Radius        =    10.0
  190. FM1 Start Speed            =    1.0
  191. FM1 Max Speed            =    5.0
  192.  
  193. ; fire mode two stuff
  194. FM2 Shot Trigger            =    2
  195. FM2 Shot Damage            =    3.0
  196. FM2 MissileSpeed            =    2.0
  197. FM2 MissileYawClipValue        =    6.0
  198. FM2 MissilePitchClipValue    =    4.0
  199. FM2 MissileTurnTimeLimit    =    8.0
  200. FM2 MissileLifespan        =    12.0
  201.  
  202. ; fire mode three stuff
  203. FM3 Shot Trigger            =    3
  204.  
  205. ; fire mode four stuff
  206. FM4 Shot Trigger            =    4
  207. FM4 Target1 Name            =    1st_pipe_chunk
  208. FM4 Target1                =    10
  209. FM4 Target1    Destroyed        =    11
  210.  
  211. ; mega weapon stuff
  212. Megashot Timer            =    4.0
  213. Megashot Charge Time        =    2.0
  214. Megashot Fire Time        =    4.0
  215. Megashot Damage            =    8.0
  216. Megashot Interrupt Damage    =    24.0
  217. Megashot Turn Rate Max        =    360.0
  218. Megashot Acceleration        =    300.0
  219. Megashot Decceleration        =    360.0
  220.  
  221.  
  222. [zBoss3]
  223. ; audio 
  224. Merge Sound            =    a_boss5_step
  225. Bomb Fire Sound        =    a_boss5_step
  226. Plasma Fire Sound    =    a_boss5_step
  227.  
  228. Phase1 Health            =    880.0
  229. Phase2 Health            =    1120.0
  230. Phase2 Final Merge Health    =    100.0
  231. Merge Damage Multiplyer        =    0.5
  232.  
  233. Shot Delay2 Min                    =    0.25
  234. Shot Delay2 Max                    =    0.5
  235. Shot Delay3 Min                    =    3.0
  236. Shot Delay3 Max                    =    5.0
  237. Num Shots Min                    =    5
  238. Num Shots Max                    =    7
  239. Plasma Shot Damage                =    3.0
  240. Plasma Shot Speed                    =    5.0
  241. Plasma Splatter Damage                =    0.0
  242. Plasma Splatter Radius                =    0.0
  243. Plasma Horizontal Inaccuracy            =    8.0
  244. Plasma Vertical Inaccuracy            =    2.0
  245. Plasma Patch                    =    w_plasma200_patch
  246.  
  247. Movement Speed                    =    240
  248.  
  249. Alpha Plasma Activation Trigger            =    8104
  250. Beta Plasma Activation Trigger            =    8108
  251.  
  252. Death Trigger Sent                =    43
  253.  
  254. Alpha Bomb Activation Trigger            =    8105
  255. Beta Bomb Activation Trigger            =    8109
  256.  
  257. ;Dark Matter Storm Trigger Sent            =    8106
  258. Dark Matter Storm 1 Trigger Sent        =    8201
  259. Dark Matter Storm 2 Trigger Sent        =    8202
  260. Dark Matter Storm 3 Trigger Sent        =    8203
  261. Dark Matter Storm 4 Trigger Sent        =    8204
  262.  
  263. Attack Target 1 Health    =    840
  264. Attack Target 2 Health    =    560
  265. Attack Target 3 Health    =    280
  266. Attack Target 4 Health    =    80
  267.  
  268. Target 1 Name    =    h_bossb_01_live
  269. Target 2 Name    =    h_bossb_02_live
  270. Target 3 Name    =    h_bossb_03_live
  271. Target 4 Name    =    h_bossb_04_live
  272.  
  273. Building 1 Trigger Received        =    9301
  274. Building 2 Trigger Received        =    9302
  275. Building 3 Trigger Received        =    9303
  276. Building 4 Trigger Received        =    9304
  277.  
  278. sp groupa pt1        =    h_bb1_01
  279. sp groupa pt2        =    h_bb4_03
  280. sp groupa pt3        =    h_bb1_03
  281. sp groupa pt4        =    h_bb2_04
  282.  
  283. sp groupb pt1        =    h_bb1_01
  284. sp groupb pt2        =    h_bb2_02
  285. sp groupb pt3        =    h_bb3_03
  286. sp groupb pt4        =    h_bb2_04
  287.  
  288. sp groupc pt1        =    h_bb2_01
  289. sp groupc pt2        =    h_bb3_02
  290. sp groupc pt3        =    h_bb4_01
  291. sp groupc pt4        =    h_bb3_04
  292.  
  293. sp groupd pt1        =    h_bb1_04
  294. sp groupd pt2        =    h_bb4_02
  295. sp groupd pt3        =    h_bb3_03
  296. sp groupd pt4        =    h_bb4_04
  297.  
  298. Merged Trigger Sent                =    8111
  299. Unmerged Trigger Sent                =    8112
  300.  
  301. Dark Matter Storm Time Min            =    3.0
  302. Dark Matter Storm Time Max            =    3.0
  303. Final Dark Matter Storm Time        =    15.0
  304.  
  305. Dark Matter Storm Delay Min            =    1.5
  306. Dark Matter Storm Delay Max            =    1.5
  307. Final Dark Matter Storm Delay        =    10.0
  308.  
  309. Merge Interrupt Damage                =    10000
  310. Unmerge Damage                    =    15000
  311.  
  312. Alpha Merge Point                    =    alpha_emitter
  313. Beta Merge Point                    =    beta_emitter
  314.  
  315. Alpha Red Ambient Value    =    0.3
  316. Alpha Green Ambient Value    =    0.65
  317. Alpha Blue Ambient Value    =    0.3
  318.  
  319. Beta Red Ambient Value    =    0.3
  320. Beta Green Ambient Value    =    0.65
  321. Beta Blue Ambient Value    =    0.3
  322.  
  323. Delta Red Ambient Value    =    0.3
  324. Delta Green Ambient Value    =    0.65
  325. Delta Blue Ambient Value    =    0.3
  326.  
  327. Alpha Health Meter Start Trigger        =    0
  328. Alpha Health Meter End Trigger        =    0
  329. Alpha Health Meter Screen Percentage    =    95.0
  330. Beta Health Meter Start Trigger        =    0
  331. Beta Health Meter End Trigger            =    0
  332. Beta Health Meter Screen Percentage    =    95.0
  333. Delta Health Meter Start Trigger        =    8003
  334. Delta Health Meter End Trigger        =    43
  335. Delta Health Meter Screen Percentage    =    95.0
  336.  
  337. [zBoss4]
  338. ; audio 
  339. Mouth Loop Sound        =    b4 mouth loop sound
  340. Mouth Outro Sound        =    b4 moutrh outro sound
  341. DMAT Fire Sound            =    b4 dmat fire sound
  342. Step Sound                =    b4 step sound
  343. Phase Sound                =    b4 phase sound
  344.  
  345. Health                =    2000.0
  346. Ambient Modifier            =    0.2
  347. Start Trigger            =    9100
  348. Death Trigger            =    9101
  349. Health Meter Start Trigger    =    998
  350. Health Meter End Trigger    =    999
  351. Health Meter Screen Percentage    =    95.0
  352.  
  353. Movement Delay            =    1.0
  354. Approach Distance            =    200.0
  355. Approach Lag Distance        =    0.0
  356. Movement Radius            =    425.0
  357. Movement Speed            =    80.0
  358. Turn Rate                =    135.0
  359.  
  360. Phase Distance                =    180.0
  361. Phase Distance Tolerance    =    200.0
  362. Phase Delay Min            =    1.0
  363. Phase Delay Max            =    5.0
  364. Phase Point 1 Name        =    h_phase1
  365. Phase Point 2 Name        =    h_phase2
  366. Phase Point 3 Name        =    h_phase3
  367. Phase Point 4 Name        =    h_phase4
  368. Phase Health            =    2000.0
  369.  
  370.  
  371. Recluse Name                =    h_recluse_01
  372. Max Spawned Recluse            =    3
  373. Recluse Trigger Received    =    9120
  374.  
  375. Shot Delay Min                =    5.0
  376. Shot Delay Max                =    7.0
  377. Attack Range                =    800.0
  378.  
  379. DMAT Health                =    1000.0
  380. DMAT Num Shots Min        =    1
  381. DMAT Num Shots Max        =    1
  382. DMAT Damage                =    6.0
  383. DMAT Speed                =    8.0
  384. DMAT Gravity            =    -0.02
  385. DMAT Horizontal Inaccuracy    =    10.0
  386. DMAT Vertical Inaccuracy    =    5.0
  387.  
  388. Beam Turn Rate Max        =    235.0
  389. Beam Acceleration            =    40.0
  390. Beam Decceleration        =    60.0
  391. Beam Damage                =    2.5
  392. Beam Duration Min            =    5.0
  393. Beam Duration Max            =    7.0
  394.  
  395.  
  396. [zBoss5]
  397. ; audio
  398. Step Sound                =    a_boss5_step
  399. Hit Sound                =    a_boss5_hit
  400. FM1 Sound                =    a_boss5_step        ; slug attack
  401. FM3 Sound                =    a_boss5_step
  402. FM4 Loop Sound            =    a_boss5_step        ; mouth beam attack
  403. FM4 Outro Sound            =    a_boss5_step        ; mouth beam attack
  404. FM4 Hit Sound            =    a_boss5_step        ; mouth beam attack
  405.  
  406. ; general stuff
  407. Health                    =    4800.0
  408. Ambient Modifier            =    0.2
  409. Walking Tolerance                =    45.0
  410. Weapon Destroyed Trigger Sent        =    666
  411. Start Trigger                =    9200
  412. Death Trigger                =    46
  413. Health Meter Start Trigger        =    9200
  414. Health Meter End Trigger        =    0
  415. Health Meter Screen Percentage    =    90.0
  416. In Podium Trigger Received        =    5625
  417. Out Podium Trigger Received        =    5627
  418.  
  419. ; phase one stuff
  420. Phase One Damage                =    978.0
  421. Phase One Speed Multiplyer        =    1.0
  422. Phase One End Trigger Sent        =    667
  423.  
  424. ; phase two stuff
  425. Phase Two Damage                =    2400.0
  426. Phase Two Speed Multiplyer        =    2.0
  427. Phase Two End Trigger Sent        =    668
  428.  
  429. ; phase three stuff
  430. Phase Three Speed Multiplyer        =    3.0
  431.  
  432. ; generic firing stuff
  433. Shot Delay Min                    =    5.0
  434. Shot Delay Min                    =    10.0
  435. Attack Mode 1 Min Health        =    75.0
  436. Attack Mode 2 Min Health        =    50.0
  437. Attack Mode 3 Min Health        =    25.0
  438.  
  439. ; fire mode one stuff  - Giant Iron Roar
  440. FM1 Shot Trigger                =    9100
  441. FM1 Shot Delay Min            =    0.05
  442. FM1 Shot Delay Max            =    0.1
  443. FM1 Num Shots Min                =    20
  444. FM1 Num Shots Max                =    70
  445. FM1 Bullet Damage                =    3.0
  446. FM1 Horizontal Inaccuracy        =    9.0
  447. FM1 Verticle Inaccuracy            =    9.0
  448. FM1 Patch                    =    w_boss5_slug_patch
  449. FM1 Explosion                =    w_boss5_slug_hit
  450. FM1 Shot Speed                =    8.0
  451. FM1 Shot Gravity                =    -0.02
  452. FM1 Health                    =    100.0
  453.  
  454. ; fire mode three stuff    - Homing Rockets
  455. FM3 Shot Trigger                =    9102
  456. FM3 Missle Damage                =    4.0
  457. FM3 Missle Splatter Damage        =    2.0
  458. FM3 Missle Splatter Radius        =    100.0
  459. FM3 Missile Speed                =    3.0
  460. FM3 Health                    =    80.0
  461. FM3 Explosion Sound            =    e_explosion_default
  462. FM3 Num Shots Min                =    4.0
  463. FM3 Num Shots Max                =    4.0
  464. FM3 Shot Delay Min            =    1.0
  465. FM3 Shot Delay Max            =    1.0
  466. FM3 MissileYawClipValue            =   6.0
  467. FM3 MissilePitchClipValue        =   4.0
  468. FM3 MissileTurnTimeLimit        =   8.0
  469. FM3 MissileLifespan            =   12.0
  470.  
  471. ; fire mode four stuff    - Mouth Beam
  472. FM4 Shot Trigger                =    9103
  473. FM4 Max Turn Rate                =    40.0
  474. FM4 Turn Acceleration            =    20.0
  475. FM4 Turn Decceleration            =    500
  476. FM4 Beam Duration Min            =    4.0
  477. FM4 Beam Duration Max            =    10.0
  478. FM4 Beam Damage                =    4.0
  479.  
  480. ; fire mode six stuff    - Fist Slam
  481. FM6 Shot Trigger                =    9105
  482. FM6 Force                        =    100.0
  483. FM6 Damage                        =    8.0
  484. FM6 Radius                        =    600.0
  485. FM6 Wave Sound                    =    b1 wave attack sound
  486. FM6 Max Attack Distance            =    500.0
  487.  
  488. ; fire mode seven stuff    - Dark Matter Summoning
  489. FM7 Trigger Sent                =    9106
  490. FM7 Duration Min                =    5.0
  491. FM7 Duration Max                =    10.0
  492. FM7 Fire Health 1                =    60.0
  493. FM7 Fire Health 2                =    18.0
  494.  
  495. ;     LITTLE AI GUYS
  496.  
  497. [zZeppelin]
  498. Advertisement Time            = 190.0;
  499.  
  500. ; explosion types
  501. ;    0 = Small
  502. ;    1 = Glass
  503. ;    2 = Big
  504. Explosion Type                =    0
  505.  
  506. [zAPC]
  507. Engine Sound        =    v_m99_engine_loop
  508. Fire Sound            =    w_firestreak_gun_fire
  509. Doors Open Sound        =    v_apc_doors_open
  510. Doors Close Sound        =    v_apc_doors_close
  511. Deploy Sound        =    v_apc_unload
  512.  
  513. Health            =     8.0
  514. Shot Damage            =    0.8
  515. Ambient Modifier        =    0.6
  516.  
  517. ; explosion types
  518. ;    0 = Small
  519. ;    1 = Glass
  520. ;    2 = Big
  521. Explosion Type    =    0
  522.  
  523.  
  524. [zBloodKnight]
  525. Fire Sound            =    w_penetrator_gun_fire
  526.  
  527. Shot Damage            =    0.8
  528. Shot Speed            =    2.5
  529. Shot Gravity        =    0.0
  530. Shot Delay Min        =    1
  531. Shot Delay Max        =    4
  532. Horizontal Inaccuracy    =    7.0
  533. Vertical Inaccuracy    =    10.0
  534. Shot Explosion Damage    =    10.0
  535. Shot Explosion Radius    =    20.0
  536. Shot Explosion Force    =    0.0
  537.  
  538. Scent Time            =    .05
  539. Scent Turn Rate        =    0.5
  540. Retreat Speed        =    100.0
  541. Pursuit Speed Min        =    100
  542. Pursuit Speed Max        =    160
  543.  
  544. Jump Gravity        =    -0.15
  545. Jump Attack Range        =    300.0
  546. Jump Attack Speed        =    220.0
  547. Jump Delay Min        =    1.0
  548. Jump Delay Max        =    5.0
  549.  
  550. Weld Damage            =    1.5
  551. Weld Delay            =    0.5
  552. Weld Timeout        =    5.0
  553.  
  554. Health            =    8.0
  555. Ambient Modifier        =    0.0
  556. Explode Hierarchy        =    -5.0
  557.  
  558. ; explosion types
  559. ;    0 = Small
  560. ;    1 = Glass
  561. ;    2 = Big
  562. Explosion Type        =    0
  563.  
  564. Death Sound            =    a_piranha_death
  565. Hit1 Sound            =    a_sentinel_hit_01
  566. Hit2 Sound            =    a_sentinel_hit_02
  567. Fire Sound Loop        =    w_penetrator_gun_fire
  568. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  569. Step Sound            =    a_blackwidow_step
  570.  
  571. Fire Pitch Min    =    0
  572. Fire Pitch Max    =    0
  573.  
  574. [zCommando]
  575. Squish Sound    =    a_ped_squish
  576. Fire Sound        =    w_commando_gun_fire
  577.  
  578. Shot Damage        =    0.15
  579. Shot Speed        =    4.0
  580. Shot Gravity    =    0.0
  581. Ambient Value    =    0.9
  582.  
  583. [zConvoy]
  584. Death Sound        =    v_boat_death
  585.  
  586. ; explosion types
  587. ;    0 = Small
  588. ;    1 = Glass
  589. ;    2 = Big
  590. Explosion Type    =    0
  591.  
  592. Debug Script    =    0
  593.  
  594. [zFirestreak]
  595. startspeed        =    1.333
  596. maxspeed        =    1.333
  597. acceltime        =    0.0
  598.  
  599.  
  600. [zFireFly]
  601. Health            =    1.0
  602.  
  603. Shot Delay Min        =    2.0
  604. Shot Delay Max        =    7.0
  605. Shot Delay2 Min        =    0.25
  606. Shot Delay2 Max        =    0.5
  607.  
  608. Shot Damage            =    0.4
  609. Shot Speed            =    6.0
  610. Shot Gravity        =    0.0
  611. Death Radius        =    50.0
  612. Death Radius Damage    =    1.0
  613.  
  614. Num Shots Min        =    2
  615. Num Shots Max        =    5
  616.  
  617. Pursuit Speed Min        =    90.0
  618. Pursuit Speed Max        =    120.0
  619. Scent Delay Min        =    0.75
  620. Scent Delay Max        =    1.5
  621. Scent Turn Rate        =    2.0
  622.  
  623. Ambient Modifier    =    0.3
  624.  
  625. Death Sound        =       e_explosion_small_02
  626. Fly Sound        =       v_helicopter_fly
  627. Fire Sound        =       w_helicopter_fire
  628. Fire Pitch Min    =    -1000
  629. Fire Pitch Max    =    200
  630.  
  631. Explosion Sound Type    =    0
  632.  
  633. [zHover]
  634. DopplerSound    =    v_hovercar_A_doppler
  635. ExplosionSound    =    e_explosion_generic_01
  636.  
  637. [zHyena]
  638. Shot Delay Min    =    0.5
  639. Shot Delay Max    =    2.0
  640.  
  641. Num Fire Streaks    =    3
  642. Fire Streak Fire Sound            =    w_firestreak_gun_fire
  643. Torpedo Fire Sound            =    w_firestreak_gun_fire
  644. Engine Sound                =    v_hyena_engine_loop
  645. Engine Pitch Min                =    0
  646. Engine Pitch Max                =    0
  647. Bomb Damage                    =    18.0
  648. Bomb Speed                    =       2.0
  649. Bomb Gravity                =      -0.04
  650. Bomb Fire Sound                =    w_firestreak_gun_fire
  651. Bomb Explosion Sound            =    e_explosion_generic_01
  652.  
  653. ; explosion types
  654. ;    0 = Small
  655. ;    1 = Glass
  656. ;    2 = Big
  657. Explosion Type    =    0
  658.  
  659.  
  660. [zTurret]
  661.  
  662. ; plasma turret information
  663. Plasma Fire Sound            =    w_shrieker_gun_fire
  664. Plasma Rotate Sound        =    a_turret_plasma200_turn
  665. Plasma Shot Damage        =    3.0
  666. Plasma Shot Delay            =    1.5
  667. Plasma Shot Delay2        =    1.0
  668. Plasma Num Shots            =    2
  669. Plasma Splatter Damage        =    3.0
  670. Plasma Splatter Radius        =    20.0
  671. Plasma Turret Health        =    30.0
  672.  
  673. ; flak gun information
  674. Flak Fire Sound            =    w_flakgun_fire
  675. Flak Rotate Sound            =    a_turret_plasma200_turn
  676. Flak Shot Damage            =    0.5
  677. Flak Shot Delay            =    2.0
  678. Flak Shot Delay2            =    0.05
  679. Flak Num Shots            =    5
  680. Flak Shot Gravity            =    -0.05
  681. Flak Shot Speed            =    2.0
  682. Flak Target Offset        =    88.0
  683. Flak Turret Health        =    1.0
  684.  
  685. ; explosion types
  686. ;    0 = Small
  687. ;    1 = Glass
  688. ;    2 = Big
  689. Explosion Type    =    0
  690.  
  691. [zWalker]
  692. ; explosion types
  693. ;    0 = Small
  694. ;    1 = Glass
  695. ;    2 = Big
  696. Explosion Type    =    0
  697.  
  698. [zDoor]
  699. JawOpenIntroSound    =    e_swr_door_jaw_open_intro
  700. JawOpenLoopSound    =    e_swr_door_jaw_open_loop
  701. JawOpenOutroSound    =    e_swr_door_jaw_open_outro
  702. JawOpenStuckSound    =    e_swr_door_jaw_open_stuck
  703. JawCloseIntroSound    =    e_swr_door_jaw_close_intro
  704. JawCloseLoopSound    =    e_swr_door_jaw_close_loop
  705. JawCloseOutroSound    =    e_swr_door_jaw_close_outro
  706.  
  707. ApertureOpenSound    =    e_swr_door_aperture_open
  708. ApertureCloseSound    =    e_swr_door_aperture_close
  709.  
  710. Red Ambient Value = 0.2
  711. Blue Ambient Value = 0.2
  712. Green Ambient Value = 0.2
  713.  
  714. Debug Script    =    0
  715.  
  716. [zDriver]
  717. SquishSound        =    a_ped_squish
  718. Scream1Sound    =    a_ped_scream_female_generic
  719. Scream2Sound    =    a_ped_scream_female_help
  720. Scream3Sound    =    a_ped_scream_female_no_01
  721. Scream4Sound    =    a_ped_scream_female_no_02
  722. Scream5Sound    =    a_ped_scream_female_ohgod
  723. Scream6Sound    =    a_ped_scream_male_generic
  724. Scream7Sound    =    a_ped_scream_male_help
  725. Scream8Sound    =    a_ped_scream_male_no_01
  726. Scream9Sound    =    a_ped_scream_male_no_02
  727. Scream10Sound    =    a_ped_scream_male_ohgod
  728.  
  729. [zManta (Sovkhan)]
  730. Fire Streak Fire Sound        =    w_firestreak_gun_fire
  731. Torpedo Fire Sound        =    w_firestreak_gun_fire
  732. Engine Sound            =    v_hyena_engine_loop
  733. Engine Pitch Min            =    0
  734. Engine Pitch Max            =    0
  735.  
  736. Health                =    400.0
  737.  
  738. ; explosion types
  739. ;    0 = Small
  740. ;    1 = Glass
  741. ;    2 = Big
  742. Explosion Type    =    2
  743.  
  744. ; splatter damage is only done if manta is
  745. ; "Not Carrying" cargo (setable in MAX)
  746. Radius Damage                =    80.0
  747. Radius                    =    50.0
  748.  
  749. [zManta (Rebel)]
  750. Fire Streak Fire Sound        =    w_firestreak_gun_fire
  751. Torpedo Fire Sound        =    w_firestreak_gun_fire
  752. Engine Sound            =    v_hyena_engine_loop
  753. Engine Pitch Min            =    0
  754. Engine Pitch Max            =    0
  755.  
  756. Health                        =    150.0
  757.  
  758. ; explosion types
  759. ;    0 = Small
  760. ;    1 = Glass
  761. ;    2 = Big
  762. Explosion Type    =    2
  763.  
  764. ; splatter damage is only done if manta is
  765. ; "Not Carrying" cargo (setable in MAX)
  766. Radius Damage                =    80.0
  767. Radius                    =    50.0
  768.  
  769. [zMine]
  770. ; explosion types
  771. ;    0 = Small
  772. ;    1 = Glass
  773. ;    2 = Big
  774. Explosion Type    =    2
  775.  
  776. [zMortar]
  777. ExplosionSound    =    e_explosion_generic_04
  778.  
  779. [zPed]
  780. SquishSound        =    a_ped_squish
  781. Scream1Sound    =    a_ped_scream_female_generic
  782. Scream2Sound    =    a_ped_scream_female_help
  783. Scream3Sound    =    a_ped_scream_female_no_01
  784. Scream4Sound    =    a_ped_scream_female_no_02
  785. Scream5Sound    =    a_ped_scream_female_ohgod
  786. Scream6Sound    =    a_ped_scream_male_generic
  787. Scream7Sound    =    a_ped_scream_male_help
  788. Scream8Sound    =    a_ped_scream_male_no_01
  789. Scream9Sound    =    a_ped_scream_male_no_02
  790. Scream10Sound    =    a_ped_scream_male_ohgod
  791.  
  792. [zPickup]
  793. IdleSound            =    P_HEALTH_IDLE_LOOP
  794. PickupHealthSound        =    A_SLAVE0_COLLECT_HEALTH
  795. PickupSound            =    A_SLAVE0_COLLECT_ITEM
  796.  
  797.  
  798. [wHud]
  799.  
  800. Reticule Track Sound    = i_hud_reticule_track
  801. Reticule Lock Sound        = i_hud_reticule_lock
  802. Show Message Sound        = i_hud_display
  803.  
  804. ; value at which the text number goes red
  805. Slug Red Threshold    = 20
  806. Slug Energy Threshold    = 20
  807. Slug Missile Threshold    = 5
  808. Health Red Threshold    = 20
  809.  
  810. ; screen icons location, relative to a 640x480 screen. It will scale correctly for other sizes
  811. Health X                = 534
  812. Health Y                = 446
  813. Slug Ammo X                = 10
  814. Slug Ammo Y                = 366
  815. Energy Ammo X            = 10
  816. Energy Ammo Y            = 402
  817. Missile Ammo X            = 10
  818. Missile Ammo Y            = 438
  819. Chat X                = 1
  820. Chat Y                = 350
  821. Score X                = 100
  822. Score Y                = 100
  823.  
  824.  
  825.  
  826. [zPlayer]
  827.  
  828. Num Slug Pickup        = 80
  829. Num Energy Pickup        = 70
  830. Num Missile Pickup    = 20
  831.  
  832. Max Slug Ammo        = 300
  833. Max Energy Ammo        = 100
  834. Max Missile Ammo        = 50
  835.  
  836. Gib Health            = -20.0
  837. Stomp Radius        = 60.0
  838. Stomp Damage        = 10.0
  839. Stomp Look Angle        = 10.0
  840. Punch Hand Damage        = 12.0
  841. Punch Hand Range        = 40.0
  842. Punch Girder Damage    = 15.5
  843. Punch Girder Range    = 60.0
  844.  
  845. Punch 1 Whiff    =    w_slave0_punch_whiff
  846. Punch 2 Whiff    =    w_slave0_punch_whiff
  847. Punch 3 Whiff    =    w_slave0_punch_whiff
  848. Punch 4 Whiff    =    w_slave0_punch_whiff
  849. Girder Whiff    =    w_slave0_pipe_whoosh
  850.  
  851. Punch 1 Hit        =    w_slave0_punch_hit
  852. Punch 2 Hit        =    w_slave0_punch_hit
  853. Punch 3 Hit        =    w_slave0_punch_hit
  854. Punch 4 Hit        =    w_slave0_punch_hit
  855. Girder Hit        =    w_slave0_pipe_hit
  856.  
  857. PunchPitchMin    =    -3000
  858. PunchPitchMax    =    1000
  859.  
  860. Ouch Sound 1    =    a_slave0_hit_01
  861. Ouch Sound 2    =    a_slave0_hit_02
  862. Ouch Sound 3    =    a_slave0_hit_03
  863. Ouch Sound 4    =    a_slave0_hit_04
  864.  
  865. OuchPitchMin    =    -3000
  866. OuchPitchMax    =    1000
  867.  
  868. WaterStepSoundRight        =    a_slave0_step_water_right
  869. StepSoundRight            =    a_slave0_step_right
  870. StepSoundRightPitchMax        =    3000
  871. StepSoundRightPitchMin        =    -4000
  872.  
  873. WaterStepSoundLeft        =    a_slave0_step_water_left
  874. StepSoundLeft            =    a_slave0_step_left
  875. StepSoundLeftPitchMax        =    3000
  876. StepSoundLeftPitchMin        =    -4000
  877.  
  878. LandSound                =    a_slave0_land
  879. RoarSound                =    a_slave0_roar
  880. DeathSound                =    a_slave0_death_03
  881.  
  882. StrafeIntroSound            =    a_slave0_strafe_intro
  883. StrafeLoopSound            =    a_slave0_strafe_loop
  884. StrafeOutroSound            =    a_slave0_strafe_outro
  885.  
  886. ReticuleChangeSound        =    i_hud_reticule_switch
  887. ZuluTargetTimer            =    10.0
  888.  
  889.  
  890. [zSDS]
  891. Move Loop Sound        =    e_sdl_alarm_loop
  892. Move Outro Sound    =    e_sdl_move_outro
  893. Warning Sound        =    e_sdl_alarm_loop
  894. Death Sound            =    e_sdl_destruct
  895.  
  896. Ambient Value        =    0.3
  897. Explosion Template    =    e_explosion_sds
  898. Smoke Template        =    e_sds_fire
  899. Splatter Damage        =    0.0
  900. Splatter Radius        =    0.0
  901.  
  902. Debug Script            =    0
  903.  
  904. [zSpotLight]
  905. ; explosion types
  906. ;    0 = Small
  907. ;    1 = Glass
  908. ;    2 = Big
  909. Explosion Type    =    1
  910.  
  911. [zTank]
  912. Engine Sound        =    v_m99_engine_loop
  913. Fire Sound            =    w_laser_tank_fire
  914. Explosion Sound        =    e_explosion_small_01
  915.  
  916. Shot Damage            =    1.5
  917. Shot Speed            =    3.0
  918. Shot Gravity        =    -0.1
  919. Shot Delay Min        =    1
  920. Shot Delay Max        =    2
  921.  
  922. Scent Time            =    .05
  923. Scent Turn Rate        =    0.5
  924. Retreat Speed        =    100.0
  925. Pursuit Speed Min        =    40
  926. Pursuit Speed Max        =    60
  927.  
  928. Health            =    15.0
  929. Ambient Modifier        =    0.6
  930.  
  931. [zTorpedo]
  932. ExplosionSound        =    e_explosion_generic_04
  933.  
  934. [zThrowable]
  935. Splat Sound            =    a_ped_squish
  936. Explosion Sound        =    e_explosion_generic_04
  937. Car Damage            =    5.0
  938. Hand Weapon Damage    =    8.0
  939. Ped Damage            =    1.0
  940.  
  941. [zTraffic]
  942. Horn Sound1            =    v_car_a_honk
  943. Horn Sound2            =    v_car_b_honk
  944. Doppler Sound1        =    v_car_a_loop
  945. Doppler Sound2        =    v_car_b_loop
  946. Doppler Pitch Min        =    0
  947. Doppler Pitch Max        =    0
  948.  
  949. ; explosion types
  950. ;    0 = Small
  951. ;    1 = Glass
  952. ;    2 = Big
  953. Explosion Type    =    0
  954.  
  955. [zTrain]
  956. Ambient Value        =    0.3
  957. Impact Damage        =    8.0
  958. Impact Force        =    50.0
  959. Splatter Damage        =    8.0
  960. Splatter Radius        =    100.0
  961. Explosion Template    =    "e_explosion_core"
  962.  
  963. Engine Sound        =    v_train_engine_loop
  964. Engine Pitch Min        =    0
  965. Engine Pitch Max        =    0
  966.  
  967. ; explosion types
  968. ;    0 = Small
  969. ;    1 = Glass
  970. ;    2 = Big
  971. Explosion Type    =    2
  972.  
  973. [zBuilding]
  974. Screen Shake Amplitude    =    20.0
  975. Screen Shake Frequency    =    0.5
  976. Screen Shake Duration    =    1.0
  977. Screen Shake Max Range    =    500.0
  978.